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‎README.md‎

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@@ -57,6 +57,7 @@ WGPU will still validate the size of the buffer binding at runtime.
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- Most but not all WGSL types are currently supported.
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- Vertex attributes using floating point types in WGSL like `vec2<f32>` are assumed to use float inputs instead of normalized attributes like unorm or snorm integers.
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- All textures are assumed to be filterable and all samplers are assumed to be filtering. This may lead to compatibility issues. This can usually be resolved by requesting the native only feature TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES.
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- All `wgpu::BindingType::Buffer` assume static offsets. Construct the `wgpu::BindGroup` and `wgpu::BindGroupLayoutDescriptor` manually to use dynamic offsets.
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- It's possible to achieve slightly better performance than the generated code in some cases like avoiding redundant bind group bindings. This should be addressed by using some handwritten code where appropriate.
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## Publishing Crates

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