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executable file
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#!/bin/sh
# Mush8 - make-ios.sh
# Constantin Clerc (c22dev) - 0.1
set -eu
cd "$(dirname "$0")"
MODE=""
DEVICE=""
SHADERS=0
ROMFS=0
for a in "$@"; do
case "$a" in
--install|--ipa|--signed-ipa) MODE="$a" ;;
--shaders) SHADERS=1 ;;
--romfs) ROMFS=1 ;;
*) DEVICE="$a" ;;
esac
done
ENTITLEMENTS=Mush8.entitlements
if [ "${FREE:-0}" = 1 ] || [ "$MODE" = "--ipa" ]; then
ENTITLEMENTS=Mush8-sideload.entitlements
fi
TEAM="${TEAM:-$(defaults export com.apple.dt.Xcode - 2>/dev/null | /usr/bin/python3 -I -c '
import plistlib, sys
try: d = plistlib.loads(sys.stdin.buffer.read())
except Exception: sys.exit()
teams = [t for ts in d.get("IDEProvisioningTeamByIdentifier", {}).values() for t in ts if t.get("teamID")]
teams.sort(key=lambda t: bool(t.get("isFreeProvisioningTeam")))
print(teams[0]["teamID"] if teams else "")
')}"
[ -n "$TEAM" ] || [ "$MODE" = "--ipa" ] || { echo "sign into Xcode (Settings > Accounts) or set TEAM=<your Apple developer team id>"; exit 1; }
BUNDLE_ID="${BUNDLE_ID:-ch.cclerc.mush8}"
TOOLCHAIN=1.98.1
export PATH="/opt/homebrew/opt/rustup/bin:$PATH"
PATCHED="$PWD/work/v-upd/patched"
CACHE_ROOT=work/shader_cache_ios.noindex
CACHE="$CACHE_ROOT/heap-segments-v2"
RES=target/ios-res
cargo build --release
UPDATE=update.nsp
[ -e "$UPDATE" ] || [ ! -e upd4-0-1.nsp ] || UPDATE=upd4-0-1.nsp
SOURCE="$(stat -L -f %z "$UPDATE" 2>/dev/null)"
if [ "$(cat work/v-upd/source 2>/dev/null)" != "$SOURCE" ] || [ ! -f work/v-upd/exefs/main ]; then
rm -rf work/v-upd
mkdir -p work/v-upd
echo "$SOURCE" > work/v-upd/source
./target/release/nxfs extract --base base.nsp --update "$UPDATE" --out work/v-upd
fi
[ "$(cat "$PATCHED/nxpatch.stamp" 2>/dev/null)" = "$(./target/release/nxpatch stamp)" ] || ./target/release/nxpatch rewrite --out "$PATCHED" \
work/v-upd/exefs/main work/v-upd/exefs/subsdk0 work/v-upd/exefs/sdk
mkdir -p "$CACHE"
LIST="$CACHE/pipelines.all.tsv"
cat data/pipelines.tsv work/pipelines.tsv 2>/dev/null | awk 'NF && !seen[$0]++' > "$LIST.new"
STAMP="$({ cat "$LIST.new"; echo "$SOURCE"; } | shasum | cut -d' ' -f1)"
mv "$LIST.new" "$LIST"
if [ "$SHADERS" = 1 ] || [ ! -f "$CACHE/index.tsv" ] || [ ! -d "$CACHE/pso4-scripts" ] || [ "$(cat "$CACHE/pipelines.stamp" 2>/dev/null)" != "$STAMP" ]; then
echo "precompiling shaders for iOS (log: work/precompile_ios.log)…"
NX_SHADER_SDK=iphoneos NX_SHADER_CACHE="$CACHE_ROOT" ./target/release/nxhost --update "$UPDATE" --precompile > work/precompile_ios.log 2>&1 \
|| { tail -20 work/precompile_ios.log; exit 1; }
tail -3 work/precompile_ios.log
echo "$STAMP" > "$CACHE/pipelines.stamp"
fi
PSO_GPUS="${PSO_GPUS:-}"
PSO_IOS_MIN="${PSO_IOS_MIN:-$(xcrun --sdk iphoneos --show-sdk-version | cut -d. -f1).0}"
PSO="$CACHE/pso4"
if [ -n "$PSO_GPUS" ]; then
JOBS="${PSO_JOBS:-$(( $(sysctl -n hw.logicalcpu) / 2 ))}"
for G in $(echo "$PSO_GPUS" | tr ',' ' '); do
A="applegpu_${G#applegpu_}"
mkdir -p "$PSO/batches/$A"
for F in "$PSO/batches/$A"/p*.mtl4a; do
[ -e "$F" ] && [ ! -e "$CACHE/pso4-scripts/$(basename "$F" .mtl4a).mtl4-json" ] && rm -f "$F" "${F%.mtl4a}.stamp"
done
for S in "$CACHE"/pso4-scripts/p*.mtl4-json; do
N="$(basename "$S" .mtl4-json)"
H="$(shasum "$S" | cut -d' ' -f1)-$PSO_IOS_MIN"
[ -f "$PSO/batches/$A/$N.mtl4a" ] && [ "$(cat "$PSO/batches/$A/$N.stamp" 2>/dev/null)" = "$H" ] && continue
printf '%s %s %s %s\n' "$A" "$S" "$PSO/batches/$A/$N" "$H"
done
done > work/pso_jobs.txt
if [ -s work/pso_jobs.txt ]; then
echo "building $(wc -l < work/pso_jobs.txt | tr -d ' ') pipeline batches with metal-tt for $PSO_GPUS (iOS $PSO_IOS_MIN, $JOBS at a time, log: work/pso_ios.log)…"
PSO_IOS_MIN="$PSO_IOS_MIN" xargs -P "$JOBS" -n 4 sh -c 'xcrun -sdk iphoneos metal-tt -arch "$1" -ios-version-min "$PSO_IOS_MIN" "$2" -o "$3.tmp.mtl4a" && mv "$3.tmp.mtl4a" "$3.mtl4a" && echo "$4" > "$3.stamp" || { rm -f "$3.tmp.mtl4a"; echo "metal-tt failed: $2 ($1)"; }' _ < work/pso_jobs.txt > work/pso_ios.log 2>&1
if grep -q 'metal-tt failed' work/pso_ios.log; then grep 'metal-tt failed' work/pso_ios.log | head -5; exit 1; fi
fi
for G in $(echo "$PSO_GPUS" | tr ',' ' '); do
A="applegpu_${G#applegpu_}"
PACK_STAMP="$(cat "$PSO/batches/$A"/p*.stamp | shasum | cut -d' ' -f1)"
if [ ! -f "$PSO/$A/p00000.mtl4a" ] || [ "$(cat "$PSO/$A.stamp" 2>/dev/null)" != "$PACK_STAMP" ]; then
rm -rf "$PSO/$A" && mkdir -p "$PSO/$A"
echo "packing the pipeline archive for ${A}…"
xcrun -sdk iphoneos metal-pack "$PSO/batches/$A"/p*.mtl4a -o "$PSO/$A/p00000.mtl4a" >> work/pso_ios.log 2>&1 || { tail -5 work/pso_ios.log; exit 1; }
echo "$PACK_STAMP" > "$PSO/$A.stamp"
fi
echo "pipeline archive for $A: $(du -sh "$PSO/$A/p00000.mtl4a" | cut -f1)"
done
fi
PREPARED=work/prepared_ios.noindex/prepared
if [ "$ROMFS" = 1 ]; then
ROMFS_STAMP="$(echo "$SOURCE $(stat -L -f %z base.nsp) $(stat -L -f %z dlc.nsp 2>/dev/null) ${NX_ASTC_QUALITY:-} ${NX_TEXTURE_BC1_BLOCK:-} ${NX_TEXTURE_FORMATS:-} 1" | shasum | cut -d' ' -f1)"
if [ ! -f "$PREPARED/romfs.bin" ] || [ "$(cat "$PREPARED/stamp" 2>/dev/null)" != "$ROMFS_STAMP" ]; then
echo "preparing the game data for iOS, BC textures to ASTC (log: work/prepare_ios.log)…"
./target/release/nxhost --update "$UPDATE" --prepare > work/prepare_ios.log 2>&1 || { tail -20 work/prepare_ios.log; exit 1; }
grep '^\[prep\]' work/prepare_ios.log | grep -v ' files (' | tail -15
echo "$ROMFS_STAMP" > "$PREPARED/stamp"
fi
echo "prepared game data: $PREPARED ($(du -sh "$PREPARED" | cut -f1)). Copy the folder into the app's Files as 'prepared':"
for f in "$PREPARED"/romfs.bin "$PREPARED"/dlc-*.bin "$PREPARED"/main_id; do
[ -e "$f" ] || continue
echo " xcrun devicectl device copy to --device <id> --domain-type appDataContainer --domain-identifier $BUNDLE_ID --source $f --destination Documents/prepared/$(basename "$f")"
done
fi
NX_MODULES_DIR="$PATCHED" IPHONEOS_DEPLOYMENT_TARGET=26.0 \
cargo "+$TOOLCHAIN" build --release -p nxhost --target aarch64-apple-ios --target-dir target/ios
rm -rf "$RES"
mkdir -p "$RES/modules" "$RES/shaders/heap-segments-v2"
cp "$PATCHED"/*.layout work/v-upd/exefs/main.npdm "$RES/modules/"
cp -c "$CACHE"/*.metallib "$CACHE"/index.tsv "$CACHE"/guest.tsv "$RES/shaders/heap-segments-v2/"
cp "$LIST" "$RES/shaders/pipelines.tsv"
if [ -n "$PSO_GPUS" ]; then
mkdir -p "$RES/shaders/heap-segments-v2/pso4"
for G in $(echo "$PSO_GPUS" | tr ',' ' '); do
A="applegpu_${G#applegpu_}"
cp -cR "$PSO/$A" "$RES/shaders/heap-segments-v2/pso4/$A"
done
fi
(cd ios && xcodegen generate --quiet)
rm -rf target/ios-xcode/Build/Products
APP="$PWD/target/ios-xcode/Build/Products/Release-iphoneos/Mush8.app"
if [ "$MODE" = "--ipa" ]; then
xcodebuild -quiet -project ios/Mush8.xcodeproj -scheme Mush8 -configuration Release \
-destination 'generic/platform=iOS' -derivedDataPath target/ios-xcode build \
PRODUCT_BUNDLE_IDENTIFIER="$BUNDLE_ID" CODE_SIGNING_ALLOWED=NO
rm -f "$APP/embedded.mobileprovision"
codesign --force --sign - --entitlements ios/Mush8-sideload.entitlements --generate-entitlement-der "$APP"
else
xcodebuild -quiet -project ios/Mush8.xcodeproj -scheme Mush8 -configuration Release \
-destination 'generic/platform=iOS' -derivedDataPath target/ios-xcode -allowProvisioningUpdates build \
PRODUCT_BUNDLE_IDENTIFIER="$BUNDLE_ID" CODE_SIGN_ENTITLEMENTS="$ENTITLEMENTS" DEVELOPMENT_TEAM="$TEAM"
fi
codesign --verify "$APP"
echo "built: $APP ($(du -sh "$APP" | cut -f1))"
if [ "$MODE" = "--ipa" ] || [ "$MODE" = "--signed-ipa" ]; then
STAGE="$(mktemp -d)"
mkdir "$STAGE/Payload"
cp -cRp "$APP" "$STAGE/Payload/"
mkdir -p build
IPA="$PWD/build/Mush8${IPA_NAME:+-$IPA_NAME}.ipa"
rm -f "$IPA"
(cd "$STAGE" && zip -qry "$IPA" Payload)
rm -rf "$STAGE"
echo "built: $IPA ($(du -h "$IPA" | cut -f1))"
fi
if [ "$MODE" = "--install" ]; then
if [ -z "$DEVICE" ]; then
DEVICE="$(xcrun devicectl list devices 2>/dev/null | awk '/available \(paired\)|connected/ && /iPhone|iPad/ {for (i=1;i<=NF;i++) if ($i ~ /^[0-9A-F]{8}-[0-9A-F]{16}$/) {print $i; exit}}')"
fi
[ -n "$DEVICE" ] || { echo "no iPhone / iPad connected (unlocked, Developer Mode on)"; exit 1; }
xcrun devicectl device install app --device "$DEVICE" "$APP"
echo "installed on $DEVICE: copy prod.keys, base.nsp, the update .nsp (dlc.nsp, Firmware/) into the app's Files folder"
fi