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When using the Schematic Cannon to build a schematic, a severe memory leak occurs. The server/game rapidly accumulates millions of BlockPos objects in heap memory during the placement, leading to high garbage collection latency, severe FPS drops and freezing. Eventually an OutOfMemoryError crash / disconnect. (DistantHorizons is the first victim) The game will not always forcefully shut down. Most of the time it shows as a "java.net.SocketException: Connection Reset" but after mining the schematic cannon the game get OOM errors show on screen.
The debug information has a specific instruction you should follow:
Please run the "/create debuginfo" command in-game. This will copy useful information to your clipboard that will greatly help with debugging. Please paste this information here.
Activity
adaliszk commentedon Nov 6, 2026
The debug information has a specific instruction you should follow:
IThundxr commentedon Nov 11, 2026
Would you be able to email me the Visual VM memory report/dump (
me<at>ithundxr.dev)