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Introduction

VERSION: 0.0.1 | STATUS: In Progress

This project will serve as a way to learn OpenGL while building a fluid solver running in 2D space to start with.

As the projet grows, 3D will be implemented for the fluid solver.

Currently the project has no functionality, keep an eye out for updates to the README.


Branch structure

- main
  - feature-branches
  • main Is the primary release branch

  • feature/ These branches are for new features currently in development and should include your name:

    I.E: feature/bob/implement-vectors


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