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Split into commits by area (theme and menus, HUD, diplomacy and chat, match setup, settings and text), so it can be reviewed one commit at a time. Only the last commit builds on its own.
One dark theme matching the website and launcher, floating HUD cards
Button is still the data model, ButtonCell only draws it; everything is plain GuiGraphics plus small helpers in ui/
Observer is now Diplomacy and hides enemy info under fog
Reworked match setup with fog of war and alliance lock toggles, host can close empty seats
New settings menu and keys
Compact chat panel and system messages
Main menu: Discord button, tutorial button that generates the tutorial map, Realms removed, note in Multiplayer about the network launcher
Text sizes that stay sharp: Silkscreen for small labels, the Minecraft font for body text and numbers
Worker command card: commands on A-G, Basic / Advanced building tabs on Z / X, so build keys no longer move when garrison or return resources shows up
Villagers show their profession head, an XP bar towards veteran and a passive explaining the bonus (villager XP is now synced to the client)
Spectator HUD with every player's resources, and a match feed in their chat
Surrender button in the Esc menu, victory / defeat banner, clearer lobby roster and ready button
Every tooltip uses the HUD style; clock, training queue, resource bar and drag box restyled
Bottom bar that's always there and splits on wide screens, new selection panel, portraits framed on the face
Big map on M, satellite view on comma or by scrolling past max zoom, second column of map tools
Sandbox tools moved to a tabbed dock on the right, with search and sorting
Unit outlines work with Oculus/Iris, underlines no longer show through terrain
Selection panel cleanup: smaller stats column, +N tile, empty panels hide, bigger slots
Resource tooltips and hover text redone
Satellite view shows unit items, opens after 0.5s of scrolling at max zoom
Custom building menu cleanup