Note
All core engines listed below are proprietary, enterprise-grade systems built for high-concurrency Minecraft networks. Repositories serve as public architectural documentation, changelogs, and issue trackers.
| Project | Description | Architecture Highlights | Status |
|---|---|---|---|
| SrTownyFactory | Open-world strategic resource factories & industrial automation | Rise of Kingdoms border adjacency, 30-min KotH sieges, 16 industrial branches, Squaremap live rendering | 🟢 Active |
| SrTowny | Core Towny & SiegeWar server architecture engine | Thread-safe nation warfare, custom tax cycles, dynamic town limits, modernization hooks | 🟢 Active |
| SrOrder | Enterprise-grade player order & market exchange platform | Multi-economy compatibility, async escrow transactions, HikariCP indexed data stores | 🟢 Active |
| SrGunlukOdul | Streak & seasonal progression daily rewards | Time-zone normalized cooldown calculations, anti-exploit IP/UUID verification | 🟢 Production |
| SrKillEffects | Cosmetic elimination particles, sounds & animations | Non-blocking async packet dispatch, visual theme customization | 🟢 Production |
| SrUnlimitedNametags | Async high-tick scoreboard & nametag teams | Zero-flicker team packet injection, async packet compliance | 🟢 Production |
| SrRTP | Biome-optimized async random teleportation | Async chunk pre-loading, liquid/danger safety filtering, zero main-thread lag | 🟢 Production |
Engineered with precision by Serhat Görgeç (croxln) • Closed-Source Core Suite • Powered by Java 21 LTS



