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A single Replay Source currently has one replay queue. This adds user-named replay types, such as Replay A and Replay B, so each can collect multiple clips and be played or cleared through its own hotkeys.
The implementation retains shared video frames, owns copied audio samples, and processes queued hotkey commands on the video tick to avoid lock inversion.
Validation on macOS arm64 with OBS Studio 32.1.2:
Physical keyboard delivery, interactive playback/audio quality, encoded export output, real frontend scene switching, and Windows/Linux builds still need runtime validation.