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Fix Paper Mario menus on GLES - #2987
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This was referenced Oct 23, 2026
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refs libretro/mupen64plus-libretro-nx#431
Currently, the
UnbufferedDrawer:aTexCoord0when the combiner uses tile 0aTexCoord1when the combiner uses tile 1That works out for the "inaccurate"
VertexShaderTexturedRectFastshader.But in the default "accurate" mode,
VertexShaderTexturedRectonly ever usesaTexCoord0.So when the combiner uses only tile 1, enabling
aTexCoord1does nothing.It should enable
aTexCoord0whenever either tile 0 or tile 1 is used.Fixes Paper Mario's file load screen.
Reproduced on Windows using:
Project64-Win32-Dev-4.0.0-6807-777fbdfGLideN64masterFORCE_UNBUFFERED_DRAWERenabledBefore:
After: